THE KILLING HOUR
READING AGE 18+
It is the 22nd century. Blue Star has known centuries of peace under the Federation — and 20 billion citizens whose crime rate never falls. Then a virtual game called THE KILLING HOUR arrives, and every expert who spent a lifetime on the problem is suddenly out of a job.
Kyle Vance logs in at exactly midnight for one reason: money. Rare items from the arena sell for fortunes on the open market, and he intends to be the one selling.
He chooses the Fugitive, the freer of the two factions. The Hunters come two hours later — lawmen, killers, and titled madmen dropped into the same small town with orders to take him alive or dead.
Five strangers wake up in a hotel with him. None of them survive the first hour the way he does.
What follows is not a hero's story. It is the story of a boy who lies, steals and sells out every ally he meets, and keeps winning anyway — until the Federation's most dangerous genius, the man they call the God of White, decides to hunt him personally.
One town. Five days. Two factions. Only one of them can leave.
Unfold
Thirty minutes later, the Hunters who were still discussing how to rescue her were caught when the warden's men broke down their door. Because the four of them had gathered together, the warden gave them extra attention.
After a brutal beating, the four Hunters were like dead dogs dragged out of the water, without the strength left to r……
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