Can British magick survive? As the pace of modern life accelerates, the old ways wither and die. But to the Society for Magickal Heritage, that just isn’t good enough. The Witch: Friend to the unicorns, lover of pancakes, and wielder of potent artefacts, star agent Cordelia “Ves” Vesper will stop at nothing — okay, very little — to drag ancient magicks back out of the grave. The Waymaster: New recruit Jay Patel has some rare and powerful arts at his disposal. With a penchant for old books and motorbikes in near equal measure, he’s a force to be reckoned with. The Necromancer: Prankster Zareen Dalir may be high-spirited but she’s got a darker side. A much, much darker side. Head of the Toil and Trouble division, Zar’s the best kind of bad news. The Baron: Is Baron Alban the handsomest troll alive or... forget it, yes. Yes, he is. But he’s not just a pretty face. With the powerful Troll Court at his back and a smile to slay an army, Alban’s a staunch ally. Join these four champions, the enigmatic “Milady” of the Society, and the sentient house they call Home as they fight to keep magick alive! This compendium brings you the first three wild adventures all in one: The Road to Farringale, Toil and Trouble, and The Striding Spire. Praise for the Modern Magick series: 'Charming, quirky, and funny.' 'Enjoyable and imaginative fantasy series with whimsical overtones... A fresh magical world.' 'This is an incredibly entertaining story... help, I'm running out of superlatives.' 'The writing is excellent and fun... a rousing, gripping adventure. ' '...delightfully fun, whimsical and engaging, with great characters and settings.' 'If you like Jodi Taylor's St Mary's books, this is for you.' '...quirky and fun and I couldn't ask for more... Her usual unique charm.' ''...characters that are easy to love, an invisible boss and a house that seems to have a mind of it's own. I devoured the book in one sitting.' 'Written with charm and intelligence, this series is a delight to read!' '...the pages just seem to fly by! Can't wait to read the next one.' '...the entire quirky cast is fun and endearing... our heroine is a delightful companion for adventure.'
Ancient legends don’t come back to life. Until they do... The vast, winged draykoni once ruled the skies of the Seven Realms, uncontested and unstoppable — so the stories say. But they are only tales. Aren't they? A shy young woman is about to learn that sometimes, even the most far-fetched story might prove to be the plain, simple truth. In book one, Draykon: When Llandry Sanfaer discovers a new type of jewel, her life changes forever. Wonderful and terrible, the gem exerts a strange influence over those who behold it. Soon people are dying for it — and Llandry herself becomes a target. This is only the beginning. In book two, Lokant: the long-vanished draykoni race have returned, but with them comes another mystery. Who are the enigmatic, white-haired sorcerers stalking the draykoni across the Worlds? And what do they want with Llandry? As war builds between humankind and draykoni, Lady Evastany must uncover the truth about her own unique heritage — before it’s too late. In book three, Orlind: War has broken out between the humans of the Seven Realms and the long-lost draykoni race. As Llandry fights to defend her home, Eva begins a desperate quest into the heart of the mystical Lokant Libraries — a quest that will lead her deep into the mysteries of the long-lost Seventh Realm.
Tilby, Lincolnshire, 1811. Miss Sophia Landon is the daughter of an impoverished clergyman. Her father’s health is failing fast, but who wants to marry a woman without birth, beauty or wealth? Her prospects are limited indeed - until her friendship with the town’s fae denizens earns her passage to the otherworldly realm of Aylfenhame. Could her fate truly lie beyond the shores of England? There she meets Aubranael, a young man with a warm heart and a ruined face. In Sophy he sees the answer to his loneliness, but how can a disfigured Aylir hope to win her heart? When a mysterious witch offers him the temporary gift of beauty, he eagerly accepts: and so begins an adventure that could change his life, and Sophy’s, forever.
The fight to save British magick rages on — and it’s taking the Society’s beleaguered champions away from Home. Far, far away, to worlds long lost; worlds no one could ever have imagined existed. Dangers and mysteries abound, which is way up Ves’s street. Jay isn’t quite so sure. Severed as they are from the Society’s support, will magick’s unlikely heroes make it Home unscathed? It’ll be fine. After all, these lost magickal domains are the Society’s ultimate dream. What could possibly be so bad about that? The Society for Magickal Heritage battles modern decay in three thrilling new Modern Magick adventures: The Fifth Britain, Royalty and Ruin, and Music and Misadventure.
To catch a killer, send a monster. There's a realm. Wreathed in ice and snow, drowning in the dark, Assevan needs a different kind of hero. There's a god. Merciless and cold, and quick to anger, the Lord of the Dead insists upon one thing only: vengeance for a murdered soul. And there's a man. A ruthless killer, Konrad is detective, judge and executioner in one. Dauntless, relentless, monstrous, he stands alone against the dark. Meet the Malykant. Justice will be served. For the first time, all twelve Konrad Savast murder mysteries are collected in one volume! This gigantic compendium includes: DEATH'S DETECTIVE: The Rostikov Legacy, The Ivanov Diamond, Myrrolen’s Ghost Circus and Ghostspeaker DEATH'S AVENGER: The Corpse Thieves, The Spirit of Solstice, The House at Divoro and Snowbound DEATH'S EXECUTIONER: The Zolin Conspiracy, The Tarasov Despite, The Malefic Curse and Shandral Dive deep into Konrad's icy world. Binge the whole series in one volume.
Grieving for a long-dead sister, Ilsevel is elated to learn that her twin may yet have survived — and angry, for at the centre of this decades-old tale is the traitor Wodebean. A cheat he may be, but he holds the key to her sister’s life, and Ilsevel will travel the length and breadth of England to find him. But can she do it alone? Son of a disgruntled baker, Phineas Drake slaves away his days in his father’s pastry shop, dreaming of a better life. Delivering plum-cakes in the dark of a winter’s dawn, he sees a mysterious lady darting through the snow — alone, and in trouble. What can he do but follow? Caught up in the chaos of Ilsevel’s quest, Phineas is far out of his depth — or is he? For the baker’s boy is clever, and fiercely loyal. Already a force to be reckoned with, My Lady Silver’s nigh-on unstoppable with Phineas at her side. And she’ll need to be, for her quest will take her deep into the lawless depths of the Hollow Hills...
Fairytale fantasy meets romance meets the English Regency in these three dreamy tales. Miss Landon and Aubranael: When impoverished Miss Sophia Landon crosses over into Faerie, she meets Aubranael, an Aylir with a warm heart and a ruined face. Armed with the temporary gift of beauty, Aubranael sets out to win Sophy’s heart: and so begins an adventure that could change his life, and Sophy’s, forever. Miss Ellerby and the Ferryman: Miss Isabel Ellerby is a dutiful daughter with a well-ordered life. But when an impulsive promise to the mysterious Ferryman of the fae realm turns her life upside down, Isabel is forced to choose: will she marry the man her parents have chosen for her, or follow her heart and her destiny to Aylfenhame? Bessie Bell and the Goblin King: When housemaid Bessie Bell is thrown out into a cold October night, her prospects could scarcely seem worse. How will she survive? But on the road she meets a mysterious gentleman, and her fortunes take an immediate turn for the… strange. For they say the Goblin King wanders the hills of Lincolnshire sometimes, in the guise of a mortal man... Three courageous heroines. Three fairytale heroes. Three tales of love, magic and adventure.
When the centuries-barren orchards of Berrie-on-the-Wyn suddenly bear fruit, it is clear that something strange is afoot — and something fey, for this is no ordinary harvest. To partake of the fruits of Faerie is to be changed for good, but not necessarily for the better. From whence come the golden apples, the moonlit silver pears? Who is the motley piper who walks the streets of Berrie, drawing forth magic and mayhem with his music? And how can half of the town vanish into thin air? There may be chaos aplenty in Berrie, but all that"s needed to set things straight is a touch of the right light — and maybe just the right pair of Boots...
Tilby, Lincolnshire, 1812. Born into modest wealth and impeccable respectability, Miss Isabel Ellerby is expected to make an advantageous marriage. But an encounter with a Faerie Rade brings changes thick and fast, and Isabel"s safe and conventional life changes forever. When she meets the handsome Ferryman of Aylfenhame, Isabel knows there is no going back. Condemned and forgotten by all, Isabel is his only hope − for she alone possesses the heart, the will and the strength to unravel the dark curse which binds him.
Old Magick. New World. In 2017, little remains of magick save scattered, beleaguered pockets of magickal community and scholarship - and a vast, but rapidly decaying, heritage. How can any of it survive the pace of modern life? As an agent of the Society for Magickal Heritage, Cordelia “Ves” Vesper has an important job: to track down and rescue endangered magickal creatures, artefacts, books and spells wherever they are to be found. It’s a duty that takes her the length and breadth of Britain, and frequently gets her into trouble. But somebody’s got to keep magick alive in the modern world, and Ves is more than equal to the job. In this first adventure, Ves meets her new partner, the Waymaster Jay. Their mission? Find the source of a magickal disease that’s decimating Britain’s troll enclaves - and fix it. Simple in theory, tricky in practice, for the only place that might hold the information they need is the ancient and inconveniently lost enclave of Farringale...
To catch a villain, send a monster. There's a realm. Wreathed in ice and snow, drowning in the dark, Assevan needs a different kind of hero. There's a god. Merciless and cold, and quick to anger, the Lord of the Dead insists upon one thing only: vengeance for a murdered soul. And there's a man. A ruthless killer, Konrad is detective, judge and executioner in one. Dauntless, relentless, monstrous, he stands alone against the dark. Meet the Malykant. Justice will be served. Four cases. Four killers. Four executions. Dark fantasy and murder mystery collide in this first collection of the Malykant Mysteries.
When Lokants get involved in our worlds, it always means trouble. Oh, they are fine folk, no doubt about that. Powerful, intellectual, mysterious. Sometimes devastatingly attractive. But if they are not killing our citizens and reviving long-lost species from the dead, they're kidnapping people, blowing things up or trying to take over the world. It's always something with them. This time it's kidnapping. Partial Lokants are going missing, and they are not coming back. It falls to me, Evastany, Lady Glostrum, to discover why. Well, who else can be depended upon to do it? On top of which, there is a Master Lokantor with far too much interest in the realm of Orlind; the founding (and funding) of my new Lokant Heritage Training Bureau; and I still have my wedding to plan. It is going to be a busy year.
Konrad Savast is the Malykant: foremost and most secret servant of the God of Death. His job? To track down the foulest of murderers and bring them to The Malykt’s Justice. No mercy. No quarter. When Nanda shows up with a pressing invitation to a post-Solstice house party, Konrad is unenthusiastic. Eino Holt, their host, might have a taste for theatricals, but Konrad emphatically does not. But then a corpse turns up, mutilated and hidden in a pantry cupboard. Konrad soon learns that the house at Divoro harbours many a dark secret… Dark fantasy meets classic murder mystery in this seventh installment of Charlotte E. English"s Malykant Mysteries.
The Society for Magickal Heritage’s best agents are heading back into paradise. Giddy Gods help them all. No one ever said heroic adventure would be easy, but this is ridiculous. Magickal wonderlands aren’t meant to have a dark side. Heroes aren’t meant to get stranded there, either. Ves may be up for anything, but she hadn’t expected that pretty much anything would be up for her. And with a horde of unhappy spirits enjoying a direct line to Zareen’s psyche, it’s lucky she’s unbreakable... right? Mysteries deepen and madness abounds in three more Modern Magick adventures: The Wonders of Vale, The Heart of Hyndorin, and Alchemy and Argent.
Konrad Savast is the Malykant: foremost and most secret servant of the God of Death. His job? To track down the foulest of murderers and bring them to The Malykt's Justice. No mercy. No quarter. Danil Dubin is a murderer. He knows this because he's been told — by the many witnesses to his crime. Only, he has no memory of it himself. It's part of a spate of similar killings, and Konrad must act. But how can he deliver The Malykt's justice to a man with no reason to kill, and no knowledge of his crime?
To catch a monster, send a killer. Murderers and monsters alike stalk the snow-drowned streets of Ekamet. When nightmares creep out of the dark, distant past, who can face them? It will take the eldritch powers of the spirit-witch. The ruthless cruelty of the undead. And the monstrous implacability of the Malykant at his best — and his worst. But when it costs everything they can give, can a trio of killers win against nightmare? If you can’t beat the dark, the only way through is to join it... Konrad Savast returns in four final, brutal cases in the collected Malykant Mysteries.
Konrad Savast is the Malykant: foremost and most secret servant of the God of Death. His job? To track down the foulest of murderers and bring them to The Malykt"s Justice. No mercy. No quarter. Danil Dubin is a murderer. He knows this because he"s been told — by the many witnesses to his crime. Only, he has no memory of it himself. It"s part of a spate of similar killings, and Konrad must act. But how can he deliver The Malykt"s justice to a man with no reason to kill, and no knowledge of his crime?
Konrad Savast is the Malykant: foremost and most secret servant of the God of Death. His job? To track down the foulest of murderers and bring them to The Malykt's Justice. No mercy. No quarter. Solstice Eve, and Konrad is dragged from his bed to investigate the murder of a local wine merchant. The man's as dead as they come, but his spirit seems oddly unperturbed by his passing. More victims are swift to emerge, all killed in the same brutal style — and all with strange, unheard-of reactions to the news of their own demise. Is it just the Solstice spirit, or is there something else afoot? Something stranger, darker and far more dangerous…
The Lincolnshire Wolds, 1812. When housemaid Bessie Bell is thrown out into a cold October night, her prospects could scarcely seem worse. With nowhere to go and no one to help her, how will she survive? But on the road she meets a mysterious gentleman, and her fortunes take an immediate turn for the… strange. For the nightmare horse Tatterfoal stalks the fog-drenched Wolds, and Mr. Green is determined to catch him. But why? Caught up in a dark adventure, Bessie is swept far beyond the shores of England and into Faerie Aylfenhame. Dangers untold await the unwary in the Goblinlands, though the greatest dangers of all may lie behind her. For Tatterfoal answers only to his master, the Goblin King…
Seven mortal Realms I saw and seven keys had I... Serena Carterett leads a team of masqueraders, shapeshifters and reformed thieves. Their task? To oppose the criminal Yllandu at every turn. It's a straightforward job — until the Yllandu get their hands on a mysterious stone artefact, and at the behest of a powerful Lokant employer. When a strange riddle appears in the sky, the hunt for the Seven Dreams begins. Who will find the seven keys, and what do they open? Nobody knows, but Serena is determined to deny the Yllandu the prize. Her team must battle Lokants and sorcerers, scholars and thieves to solve the puzzle first. The hunt will take them all the way across the Seven Realms — and far into the darkness of their own past.
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